No logs provided since using UI-Tweaks with manually deleting the console-logs after the sessions. We did experience the occasional disconnects as well, though I can’t reproduce it in any way nor find regularities for such behaviour. (Meaning I can confirm what others already mentioned.) 100 ms now feels almost unplayable now, whereas before everything below 120 would still be totally fine. No matter what, we can’t get any lower latencies than 70 now, all the while these numbers feeling much less responsive than what a 70-latency previously felt like. When playing on a host with a half-way-decent connection from our geographical region (Germany) we would get around 70 max ping. Living in the same household, we were used to get a max ping of 40 when just playing with our siblings on the same connection and one of us being the host. Hereby seconding what my brother (n1lowbob) already wrote a couple of days ago: My internet is 1gb/s fibre network, i never have any problems with it, only in V2. Often i can search for server and join back, sometimes i see host is the only one that’s left, sometimes only i got disconected. Then there is a message abot lost connection. Sometimes i will see some enemies/players teleport (some of them), see i lost half hp or i got downed. How does disconnect look like? Suddenly i see enemies and other players run without moving, my hits dont do damage, don’t kill/stagger everyone. Often noone will join me, bots are completely bugged and useless, and worst of all, i get disconnect like every 1-2 games (quite often everyone except host get disconnected), I’m used to playing with ping 25-30, now its always 90-100, but feels like 200+. At the moment, this is a whitelist search only, so you'll have to select the countries you want to play in.I’m from Poland but as far as i’ve seen, almost everyone, everywhere is experiencing those bugs (i asked many, many players in game). The "Countries" filter allow you to search based on what country we think the server is in. You can also use this to help you locate more regional servers. Most games do not provide ping information via the query protocol, so our "Max Distance" filter should provide you with a good approximation. This is a useful approximation for how low your latency / ping to the server should be. We use a GeoIP database to determine both the server's physical location as well as your location. The "Max Distance" filter allows you to set a limit on how far away the server is from your location. Using the "Players" filter, you can set a minimum or maximum number of players you want the server to have. The server status buttons allow you to filter between offline (red "x"), online (green "check"), or both (gray "asterisk"). When performing server searches, we recommend wrapping terms with quotes " " to return exact matches. We advise avoiding these servers for your safety. These servers are hidden from the server list by default but can appear in your term-specific searches. The "NR" rank means that a server is suspected of botting, inflating, or otherwise distorting its real player count. We do not take player votes or any other factor into account. Ranks are re-caculated daily at 01:00 UTC. We calculate rank based on the amount of time players have spent on the server in the preceding seven (7) days. Server rank is based on the objective popularity of a server. The list includes the server rank, name, player count, location (distance from your computer), and other game-specific information. Below you will find a list of the best / most popular servers in the world.
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